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New loot rules for 3.2
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Matt
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Joined: 26 Nov 2008
Posts: 288

PostPosted: Tue Aug 04, 2009 1:29 pm    Post subject: Reply with quote

well with both of us arcane we dont have the points to go deep enough into fire to get scorch, its like t4 lol, where as imp SB is t1 so it would be a bigger loss for the mage over the warlock
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Acetyx
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Level 80
Warlock

Joined: 14 Feb 2009
Posts: 101

PostPosted: Tue Aug 04, 2009 2:08 pm    Post subject: Reply with quote

My mistake, I was thinking you could still keep the debuff up with arcane you would just have to stack it. I must have been thinking about glyphed vs. unglyphed scorch.

Fuck it, I'll go meta...
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Matt
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Mage

Joined: 26 Nov 2008
Posts: 288

PostPosted: Tue Aug 04, 2009 2:10 pm    Post subject: Reply with quote

yea its dumb, fuckin blizzard, making everything more complicated... just give free loot so we can do other shit,
but arcane is my 2nd spec, still so i will have scorch up for alot~majority of the fights
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Casstella
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Joined: 25 Apr 2008
Posts: 185

PostPosted: Tue Aug 04, 2009 2:55 pm    Post subject: Reply with quote

how the hell did this get sooo far off topic??
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Shanksinatra
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Joined: 15 Apr 2009
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Location: Diig's Bedroom

PostPosted: Tue Aug 04, 2009 3:01 pm    Post subject: Reply with quote

Casstella wrote:
how the hell did this get sooo far off topic??


Cause we all know that Matt will need everything so there is no need for discussion
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Matt
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Mage

Joined: 26 Nov 2008
Posts: 288

PostPosted: Tue Aug 04, 2009 3:04 pm    Post subject: Reply with quote

this is true, and its because dak did such a good job of explaining it Smile left no room for any concern
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Martini
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Level 80
Paladin

Joined: 29 May 2009
Posts: 77

PostPosted: Tue Aug 04, 2009 3:06 pm    Post subject: Reply with quote

WOO! WOO!

ALL ABOARD THE TANGENT TRAIN!

FIRST STOP.....



....pretty much anywhere!
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